A deadly army ranger, who can not only shut down the power to enemy bases, but can also be parachuted behind enemy lines, will be your specialist unit if you choose this path. But this is all very well and good.
New graphics. New units. What about the gameplay? Ahhh, you see, I was just coming to that part. And rest assured, we're being promised plenty of nuances in this very department.
First off is the new command interface, which has been completely revamped. The age-old vertical interface of games-gone-by is to be replaced by an intuitive horizontal one which will allow information to be gathered and orders dispatched far more rapidly. Clicking on a building will now reveal all the options available from that structure, considerably simplifying base and unit construction.
And in an attempt to make units less one-dimensional, EA Pacific has decided to incorporate unit upgrades. AKs for the Angry Mob being just one such example. Resource management and building construction have also received overhauls.
Each side will start out with a bulldozer, which acts as your construction vehicle funny, but I've always been under the impression that bulldozers were meant for knocking things down. These can erect new buildings anywhere on the map, as opposed to just within your base. EA Pacific is hoping that this will open up a whole new array of tactical possibilities in Generals. Resource collecting will revolve around pick up trucks and supply depots.
Will they fall to the floor and pound the earth with scab-covered fists and shout:. The combination of the two is being called the Sage engine. Now this is an odd one.
The 3D engine is one big reason and seeing it running at E3 proved that Westwood has gained from biding their time and watching otl ler strategy games make the mistake of going there first. Mark Skaggs, executive producer on the game, ran us through a typical mission, which kicks off with a botched political assassination in a small fishing village. A UN envoy, being escorted to Kazakhstan, is ambushed by two vehicles that explode and take out the escort vehicles, giving us the first taste of the cinematic quality of the visuals.
After a hefty firefight Skaggs settles in control of a US and allied Chinese base and orders the construction of a nuke. A bridge separates him from the enemy GLA base, and a huge dam is located upstream. Instead of leaving this to your imagination, the new engine enables you to track major events like this and witness the fallout, in this case the sight of the villagers attempting, and ultimately failing, to outrun the water.
Of course, being a Westwood presentation, Skaggs gets his ultimate revenge by calling a nuclear strike and obliterating the GLA troops. Westwood always manages to get fun into its games but the build-and-rush tactics of old are getting stale and it needs to move on. Despite their flaws, and there have been many throughout the seven-year history of the franchise, the games have always achieved immense playability through addictive gameplay, a somewhat cheesy sense of humour and an aura of toy-like wonder built into every single unit.
This time it takes place in the near future between the USA, China and the terrorist organisation of the GLA Global Liberation Army within the structure of a continuous campaign, with eight to ten missions for each side, maps and a skirmish mode.
The idea is to keep quality high at the expense of quantity. Tiberian Sun was also very serious and hardcore and we wanted to do something that was in the middle. Our goal is to make a game that's like a Hollywood action war movie that has this feeling of fun, so when you walk out, you feel good. The developers have certainly played on this, as well they should, with paused explosions during the in-game cut-scenes that show off the might of the newly created Sage engine and degree rotations, that could have come straight out of Swordfish.
Vehicles will leave tracks and push over walls and trees, rather than just rolling through them like they did previously; rangers will drop down onto the top of buildings to flush out enemy troops.
In gameplay terms, this meant that if you worked out the pattern the enemy units would follow, you could frequently beat them with ease.
This is something that EA Pacific is trying to address in Generals. So, if a unit uncloaks nearby, your soldier will have some kind of 'Wow a stealth unit has just appeared! The Chinese and GLA can also take enemy units prisoner. The GLA use tranquiliser darts to knock out enemy soldiers and special snipers that can fire through armour to kill tank drivers and capture their vehicles.
The Chinese opt for rubber bullets and take their prisoners of war back to their propaganda centre where they are brainwashed until they turn into Chinese units. Even the buildings have unique attributes. For example, the Americans fill theirs up with rangers that spill out of them when the building is destroyed, and the Chinese have mines all around their base building, so approaching them is potentially lethal.
But perhaps the most interesting, is the sub-basements of the GLA, which allow a building to rebuild itself from the basement up if only the main part of it is destroyed. This is something that will undoubtedly come in handy during some of the more powerful strike attacks. The extended version includes different new abilities as well as units to each side.
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Command and Conquer Generals Zero Hour has very stunning graphics and some challenging missions. Each of the factions has peculiar characteristics that make it completely different from the others even from the point of view of the type of request strategic guide to the player.
China uses more technologically backward means but very effective, and has in its favor a foot large, armored vehicles very powerful, and a number of related technologies propaganda that, in the futuristic scenario of the game, is entrusted to the wave propagation control mental. In Generals , however, there is no reference, even marginally, the other two sagas: the world, in this series, is portrayed as if these events had never occurred.
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