Ultimate general download for free android






















Every basic tactical element that is expected for a strategy game is incorporated into gameplay. Most importantly, morale is affected by many factors including flank or rear attacks, casualties, volley shocks, artillery fire and fatigue. Lead thousands of soldiers as commander of either the Union or Confederate army vs 9 smart AI Generals.

Draw movement arrows to create maneuver and flanking paths as in old history books. The battle is divided in phases and can last up to 4 days. You take strategic decisions that lead to countless speculative scenarios. Handbuch music track Poster Hintergrundbilder. Empfohlene Systemanforderungen:. Strategie - Simulation - Historisch. Windows 7, 8, 10, 11 , Linux Ubuntu Forum zum Spiel.

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Im used to to total war and being able to use the General to do calvary charges. Besides the issues I've listed, the game is a definite purchase and a keeper. Compared to other mobile strategy games this one is great.

However a couple of missions in You see some very glaring issues. Most notably there is zero replay ability. You play the Union then Confederate campaign and your about done. Not much to play with. In the PC version you get a lot of replay ability, for example losing a battle means you can choose a scenario where you might make a holdout point. This however is very linear, absolutely no replay ability.

Even if your able to get a unit down too a fifth of its original strength it's back with full strength. I suppose this can be chalked up due to limiting software on Apple.

Then you have the difficulty levels, the ai is all the same, the Confederates are extremely aggressive, always charging. Union usually tries to shoot you to death. It's the complete opposite of the PC game where you can choose how the ai fights, i.

Agressive, chaotic, cautious, etc. If you have played a level you can know exactly what the ai will do, they basically have pre set orders, at least towards the beginning of the battle. I wish I could get my money back. Hope there are more updates but game seems pretty dead. Historical unit commanders progress and become better fighters together with the player. New ranks open new possibilities and allow officers to lead bigger units without efficiency loss. Winning battles also opens new possibilities for you as a general, increasing skills such as reconnaissance or political influence.

There is huge variety of Civil War weaponry, from mass produced Enfield pattern rifles to rare Whitworths. Historical availability has also been implemented.

Certain weapons can only be captured by raiding supplies or taken from the enemy on the battlefield. You decide which level of control you want. Command every unit individually or just give them a main goal with one button click and watch if they can take that hill. Army divisions commanders can make decisions on their own and help you control the largest army.

Draw a defensive line and allocated brigades will defend it like lions. Or design a deep flanking maneuver by just drawing an arrow and send the whole army to the enemy flank or the rear. The campaign is split into 10 historical missions from the first engagements to the famous "Pickett's charge". Missions present different levels of complexity that will give you hours of gameplay.

The game plays in real time, but you can pause at any time to plan your strategy and give orders to units. Drag simple movement arrows to command large forces as if you are drawing them on the tactical map.

Units do not need micromanagement, able to act on their own: re-aligning, switching targets, withdrawing and forming battle lines without player input. Smart AI. The AI commanders are able to evaluate and gain tactical superiority in real time, reacting to your actions; fighting aggressively or defensively replicating actions of a competent human player.

The game will provide the significant challenge on higher difficulty levels. Detailed Map of Gettysburg. We used satellite images and historical maps, recreating important locations, houses, ridges and hills that are depicted as accurately as possible within the game's unique art style.

If you are an American Civil War enthusiast, you will be happy to notice the amount of precision and information that the map provides.

Not only will you be able to better understand the historical layout of the map, but also you will be able to use of each location and landmark in battle, thanks to the simulation of cover, concealment, terrain and high ground in the game. Advanced Line of Sight. Elevation and obstructions will affect unit visibility realistically.

Units will use concealment and cover to survive artillery barrages, stage ambushes and more, but beware - the AI will attempt to do the same. Tactics matter. In Ultimate General: Gettysburg, you will realize that army units are not "machines" that blindly follow orders, but need to conserve strength and courage for decisive battle actions.

Every basic tactical element that is expected from a strategy game is important for winning battles.



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