Joined: Jun 7, Posts: Has anyone solved this problem? We have the same problem in unity Joined: Jan 6, Posts: 1. The exactly same problem appeared in my project. I just changed the method to load image from assetbundle and it worked!!!
Try to use assetbundle. LoadAssetAsync instead of assetbundle. Joined: Nov 10, Posts: I'm having this issue and error too. It's assetbundle related for sure. LukeDawn , Nov 25, Joined: Oct 1, Posts: Last edited: Jan 24, Farol , LukeDawn , eiji-satake and 1 other person like this. Unity must be doing something on a separate thread, which takes an extra frame, so if you close your bundle before whatever background magic is going off, you get the errors.
LukeDawn , Jan 19, Joined: Feb 7, Posts: 6. Serhii-Horun likes this. LukeDawn , Mar 13, Serhii-Horun and duyankai like this. Joined: May 5, Posts: 5, Joined: Mar 14, Posts: 4. I have the same problem by updating from Unity 5. Joined: Apr 24, Posts: What a piece of crap. Matti-Jokipii , Mar 21, Joined: Jan 21, Posts: 1. Hope its helpful. The point is do not call AssetBundle. Call AssetBundle. LoadAsync instead. Otherwise, Coroutine won't wait Sync Job in Coroutine anymore and unload assetbundle that is not fully loaded will cause the problem.
OneKnife likes this. Joined: May 2, Posts: 4. Mindslicer , Jun 4, Joined: Apr 12, Posts: Serhii-Horun , Jun 14, Please vote. Fixed in the next version? Joined: Mar 10, Posts: 8. Chico , Aug 8, Joined: Sep 29, Posts: 7. Is there also a workarround for non coroutine methods? Joined: Nov 12, Posts: 8. Delaying unloading for several frames or seconds can greatly reduce the frequency of this problem.
But it still happens. I need another option except upgrade to Joined: Apr 15, Posts: JohnSonLi , Mar 4, Joined: Oct 12, Posts: ZhengzhongSun , Mar 8, Joined: Mar 6, Posts: 3. Joined: Mar 26, Posts: Joined: Jul 24, Posts: 5.
I call a delay coroutine with the assetbundle as a parameter; which yields a few frames before closing. Stopped the problem. Post by Cetic » Thu Aug 28, pm. Post by Chipicao » Sat Aug 30, am. Post by Ekey » Sat Aug 30, am. Post by Cetic » Sat Aug 30, pm. Post by Chipicao » Sat Aug 30, pm. Post by Haoose » Sat Aug 30, pm. Privacy Terms. Quick links. Unity Studio The Original Forum. Game archives, full of resources. How to open them? Get help here. Forum rules.
Unity Studio Post by Chipicao » Tue Aug 19, am Unity Studio is a tool for exploring, extracting and exporting assets from Unity games and apps. It is the continuation of my Unity Importer script for 3ds Max, and comprises all my research and reverse engineering of Unity file formats.
Download: app. Skeleton nodes can be exported either as bones or dummy deformers. How do I open these? These cannot be previewed at the moment, you need to extract and use PVRTexTool to open them - I loaded a game but I can't find all 3D models and assets. Is there something wrong? You'll need those files in order to access all assets. Where do I find the additional files downloaded by a game?
Last edited by Chipicao on Wed Nov 25, am, edited 14 times in total. Please post any requests or issues with my tools in the appropriate topics. I'm sorry if I don't reply or if I ignore PMs.
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